In this video I quickly go over how to export and connect textures from Substance Painter to Maya. This is more of a beginner tutorial but I thought it would be helpful to show more of my workflow and how I export and connect textures to render out using Arnold.
Let me know in the comments if you found this video helpful and/or if you would like to see more tutorial-based videos in the future.
00:00 Intro
00:27 Baking Textures
01:29 Exporting
03:14 AIStandard Material
04:22 Base Color
05:20 Metalness
06:11 Roughness
06:30 Normal
10:55 Height/Displacement
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