Hi, this is a response video for a question about using the Dynamic Navmesh with Modifiers Only regarding doors that rotate. The solution will work for both UE 4.27 and 5.3.2.
In the video we discover why the NavMod will work for doors that slide because they use 'Set Location' but won't work for doors that rotate because they use 'Set Rotation'. We also see how to replace them with a Collision Box to fix the rotation issue. I hope this helps!
Original Video:
Dynamic NavMesh With Nav Modifiers Only; UNREAL ENGINE
• Dynamic NavMesh With Nav Modifiers On...
Also mentioned in this video:
Nav Area Classes and Navigation Query Filters; UNREAL ENGINE
• Nav Area Classes and Navigation Query...
Follow Along:
00:00 - Intro
00:16 - Project Settings
00:30 - What's Wrong With The NavMod?
01:12 - Let's Try Child Actor
02:16 - 'Sweep' Not Implemented For Rotation
03:25 - A Quick Look At 'Rotating Movement' Component
04:06 - SOLUTION: Box Collision
05:09 - Quick Reminder
06:03 - It Works With UE5 Too!
06:12 - Hope That Helps!
Смотрите видео Help With NavMods For Doors That Rotate; UNREAL ENGINE 4.27 & 5.3.2 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь GamingDev2020 15 Апрель 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 909 раз и оно понравилось 31 людям.