Time stamps:
0:00 - Intro
0:20 - additional information about this content
1:05 - how to export in Blender 2.83
2:08 - how to import the FBX in Unity
3:35 - Unity: import settings
4:57 - Unity: create materials, select shader, add texture
6:20 - Unity: add collider
7:27 - Unity: create prefab
7:49 - outro
#FBX #gameasset #3dgame
In this episode I will export an static 3d mesh in Blender as an FBX. I will import and adjust the asset in Unity so that you have an Prefab as a final product.
In this video I will only talk about the export / import process for game production. I will show you my personal way what worked best for our game Kordex.
Cheers
5 stesps before export (polishing): • 5 steps you should do before export |...
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Import LOD for Unity: • How to adjust Level of Detail (LOD) i...
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