How do you animate a full creature and acting 3D animation shot with multiple characters? In this video I will show how I approached a cinematic clip from the game River Tails, from storyboard to final delivery, with voiceover and technical insights.
►River Tails Kickstarter: https://www.kickstarter.com/projects/...
►River Tails Alpha Demo: https://kid-onion-studio.itch.io/rive...
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Some of the tools I used on this shot:
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► Automatic overlap animation with Overlapper: https://gumroad.com/a/344790131/fIret
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► PureRef: https://pureref.com/
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00:00 - Intro
00:17 - The finished animation shot
00:34 - River Tails: the demo
00:45 - River Tails on Kickstarter
01:10 - At which speed does the video run?
01:40 - My Skillshare and Udemy tutorials
02:09 - The storyboard
03:21 - Setting up the scene
05:02 - Animbot discount!
06:57 - Setting the project and referencing the rig
16:23 - Animating with wireframe on top of the geometry
19:55 - The first pass of blocking
21:05 - Feedback on blocking
22:22 - Addressing feedback
23:59 - Dealing with fatigue
25:45 - The issue with relying too much on animation clips and layers
28:03 - Animating fins as if they were hands
29:43 - Planning the log animation
30:34 - Overlapping the fish tail
31:02 - The Overlapper
31:28 - Posing the cat jump
32:45 - working with a simplified version of the geometry to better evaluate motion
33:44 - Body first, legs last
34:59 - Adding breakdowns to clarify a transition
36:36 - Highlighting the fear factor
37:03 - Space switching
38:11 - Quick, snappy, stretchy movements
39:23 - Looking at the bigger picture
40:17 - Going back to the end to check mechanics and arcs
41:21 - The facial expressions pass
42:15 - Space-switching the turn
43:05 - Adding breakdowns to Furple's facial expressions
46:35 - Animating the face for Finn the fish
47:30 - Retiming the cat body motion
49:32 - Double checking topology to prevent shader artefacts
49:54 - Considering time estimates
50:08 - Blocking out the key poses of the tail
50:50 - Finessing nose and head arc tracking
51:15 - Posing and animating the ears
52:17 - Exporting the animation as fbx
53:54 - The final result
54:36 - How to support River Tails: the game
55:06 – Supporting the channel
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This tutorial will show how to create a fully 3D animate shot starting from a rough storyboard. This shot contains both creature animation and character performance, along with several interactions. Please consider supporting this channel if you have found this useful.
#learnAnimation #AnimatedShotProgression #3danimation
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