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Collision detection is what tells us when two objects have touched. By reacting to collisions, we can increase a user's score within an HTML5 canvas game, change objects' colors only when they have touched, and even determine when a user's character should take damage.
Part I of this series will cover how to implement collision detection between just two objects, while part II will cover how to code collision detection between multiple objects.
Programming collision detection may seem scary at first, but it becomes exponentially easier with a basic understanding of some rudimentary math. Learn how to code this reactive effect in the latest installment of How to Code.
Video Git Repo:
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https://github.com/christopher4lis/ca...
Video Timeline:
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00:53 - Screencast Begins / Project Setup
03:50 - Clarifying The End Goal
04:34 - Drawing Objects
07:41 - Make An Object Follow The Mouse
09:49 - Getting The Distance Between Two Points with The Pythagorean Theorem
13:52 - Detecting When Objects Collide
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Each course tells a different story, and each milestone reveals a different scene. With an expansive universe to explore, you can track your progress, and gain the necessary skills needed to build your dreams.
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Joakim Karud - Looking To The Sky w/Peter Kuli & Kasey Andre
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