[Genshin Impact] Domain of Guyun VI - Guaranteed Units Only

Опубликовано: 09 Январь 2021
на канале: Hitotsuoboe
23
1

It's time to hit the final set of challenges the artifact domains have to offer, and they ask for solid preparations.


A Cryo infusion stone is present, but we have to work with Superconduct instead of Melt per the leyline's demands. This will be mostly viable (albeit slower than you'd like) outside one situation, where we have to act despite the leyline's setup.



Domain of Guyun VI starts out with two Hilichurls accompanied by a Ruin Hunter. Ruin Hunters tend to demand your full attention due to their high health pool, large hitboxes, long attack chains, and spear lunge (which can potentially be a one hit KO at this level). It's best to get the Hilichurls out of the way as quickly as possible to reduce the chaos in the battle and focus purely on the Hunter. The infusion stone won't make this simple, though: the Hilichurls will get super armor from the buff, and auto attacks might prioritize the Ruin Hunter even if the Hilichurls are the closer targets. You may have to get creative with skill placements and forceful with elemental bursts to get your way.


From there, tear down the Ruin Hunter as best you can, keeping its high physical resistance and hovering mechanics (which interact strangely with the Geo Traveler's rocks) in mind. If the Ruin Hunter prepares for a bombardment, shoot it down, even if you have to suffer a blast from the leyline to do it.


Once those are out of the way, a pair of Cryo Abyss Mages will stand in your way. Note that the mage on the left has the ice mist leyline attack, so it should be your priority target. Infusion buffs will also drastically slow your progress toward breaking a mage's shield, so you should focus on the mages one at a time to minimize the infusions you'll deal with. From there, it'll be a bit of a juggling attack between attacking the downed mage and evading the other mage's moves. Thankfully, you'll have the other mage's shield as a Superconduct conduit, and you shouldn't have much trouble breaking the stance of the mages when they try to get their shields back.


Lisa is an obvious choice for taking full advantage of the Superconduct bonuses given by the leyline. The Geo Traveler and Noelle are brought for damage against the Ruin Hunter, due to its high physical resistance. Amber is the contradictory choice here: you get penalized for triggering Melt, but with a Ruin Hunter on the battlefield, you need an archer of some kind to get it out of bombardment mode. Amber has the added bonus of being able to set up Overloads whenever enemy infusion buffs are taken out, helping greatly against the Ruin Hunter's defenses.

0:00 - Character Stats
0:41 - Leyline Disorder
0:53 - The Fight


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