Unreal Engine - Buildings geometry script

Опубликовано: 29 Декабрь 2022
на канале: Klas Kroon
9,339
270

This was a fun little exercise with geometry scripting. Trying to generate buildings from a linear spline. Was a bit trickier than I first anticipated getting the math right for the corners, etc.

It also became a bit slow in the end, I wanted to get bending/twisting in there. So I had to make windows and doors etc. a part of the geometry instead of keeping them as instances.

The cool thing with having them as splines is that it is easy to make a grid, randomly "walk" the grid and then just "connect the dots". And you can also then add some noise to the grid and get some more "organic" looking results. And generate a little city/block.


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