yeah the calibration screen ripped straight from Rhythm doctor,
full song : • Groovy (Godot Rhythm sync action test)
the game : https://chavafei.itch.io/basic-rhythm... (unfinished)
...
So I was like, yeah rhythm game, how hard can it be?spoiler, very difficult, fck this god forsaken genre. I've been juggle around with this rhythm game attempt for month.this sht is harder than making a magnum opus open world souls like rpg game I tell you.ohh. damn audio latency, oh no input latency, I don't know how to deal with any of this sht,mf the offset is different everytime! run the god damn game. i even have an input/audio offset calibration.but oh no, apparently the latency just change when it felt like it mid game, I have no clue where to fix, is it because of my code, is it because of the game engine itself? no god damn clue,I can't even find a good tutorial for this god forsaken rhythm game, most I found are way too poorly explained. "Technical" a really Technical explanation for this, like what how many type Latency do I have to worry about because this sht never seems to matchat least with other genre i can sort of wiggle my way through. but this? THIS? a Rhythm game? I fcking can't, one mili inch of mistake would quite literally make the game unplayable.never in my life of my gamedev journey have I been so completely hopeless,
Смотрите видео A rhythm heaven like game in Godot attempt онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Chavafei 07 Февраль 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 3,928 раз и оно понравилось 216 людям.