This video covers the basics of the Grasshopper interface, simple geometric components, controlling variables, setting up relationships, and basic transforms - Move, Rotate, and Scale.
Review questions:
What are two ways to find a component and put it onto the stage?
How can you read the inputs of a component (i.e. what kind of input it wants and what the value of that input is)
Why is it important to name sliders?
What is a good strategy for reusing components? (7:49)
What are two ways to read the outputs of a component? For instance, a multiplication component? (11:25)
Practice with all of the geometric components mentioned in 14:30.
What are two ways to input a single, constant number into Grasshopper? (19:00)
Why are panels useful for seeing what is happening in a script? (29:00)
Does the angle input for Rotate accept degrees or radians? (33:55)
Which component gives you the exact center of rotation / scaling for a solid object? (36:00, 41:20)
What are the three geometric transforms? (23:45, 32:44, 39:29)
BONUS: What are three examples of dependencies / dependent variable relationships from the video?
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