finalRender trueHybrid(TM): Tutorial : De-Noise / FrameBuffer / Render Elements

Опубликовано: 29 Сентябрь 2017
на канале: Cebas Visual Technology
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Edwin Braun replying to why another new renderer with so many in the market already - Edwin says there is Nothing like finalRender out there!

Uniqueness: on TRUEHYBRID
GPU and CPU rendering at the same time: what is the uniqueness of cebas trueHybrid TM approach? It is actually one application whereby CPU and GPU are rendering at the same time and no difference between the two as the GPU is treated exactly the same as CPU with combined power processing simultaneously;

this is not a GPU-only approach, but the finalRender even on CPU behaves like a GPU renderer with added power, all the latest materials, and flexibility made available;

if you only want speed than finalRender is not for you, as finalRender development is about speed plus the additional flexibility working with your render elements and subtle controls.

FUTURE UPGRADES IN GPU
finalRender is also designed to take full advantage of future GPU hardware developments and you will not need to buy a new renderer in view of the future where big data handling can only be done on GPU;

ACHIEVING THE ONE BUTTON DREAM RENDERER
the new launch, cebas aims at achieving flexibility for the artists while making it as simple as it can get with the one-button-solution approach;

that's all you need to learn : the few buttons on fR, and concentrate on the aesthetic presentation of your images instead of mind-boggling UI. You can concentrate on the more important lights, shadow, materials ... scene setups. And just press Render.

BEAUTY OF UNBIASED & RANDOM RAYS
random rays are shot to the scene without any directional preferences : based on physically-accurate theories, if you can shoot enough random rays, the scene will resemble what mother nature does; FR is developing this technology and will enhance in further in every new update to come;

CPU+GPU.. ALL Render Elements working: No Restrictions!
finalRender supports everything CPU and they are also working on the GPU is also a very important advantage, unlike renderers that may offer hybrid with restrictions;

RENDER ELEMENTS : FRAME BUFFER
(demo scene future bike) : Max gives a few render elements on screen which are complicated - FR has a button to refrain from these confusing displays...and these render elements are dumped into your hard drive taking up space...

... now finalRender FrameBuffer allows you to close off the dumping -- FR provide a well-organized tree-sorting of the elements (see menu item : enable TreeMapping) and, - there is a saved History of your renderings;

with FrameBuffer, u can adjust your HDR rendering (see menu item: Photographic Raw );

artists can develop the rendering real time right in the finalRender screen and there is less hassle to back and forth on Photoshop; especially useful to those that do not have the Photoshop pipeline.

You can adjust all the combos : from Temperature / Tint / Exposure / Contrast / Highlights / Midtones / Shadows / Black / White / Vibrance / Saturation / Vignetting / Hot Pixel .. just on this one 'fR- FrameBuffer' button alone; Reset-able as well for modifications while rendering on real-time.

PER RENDER ELEMENT MINUTEST TWEAKS
Right in 3d Studio Max, in fR- Frame Buffer: you can select : fR-Diffuse/ fR-Speculars/ fR-Lighting / fR-GI/ fR-Reflection / fR-Refraction / fR-Background : a huge deal of control on your side.

NOISE & DE-NOISE
Edwin shows an example of Noise/DeNoise Per Render Element;

best is that it is Non-Destructive way of doing things and you can always return to your Original;

You see a lot of noise coming into fR-Lighting and fR Global Illumination so finalRender allows you to work with these elements :
-introducing the new fnalRender's new FrameBuffer for Render Elements - raw image adjustment with no need for Photoshop so you don't have to have another PS pipeline, real time feedback;

try fR-Lighting element and adjust the De-Noiser; Edwin demos the same using fR- GI. ..

As promised, the detail adjustments is non-destructive to your original;

COMPOSE LAYERS (fR- FrameBuffer)
Enabling the Compose Layers will then bring your detail adjustment of the render elements making a new image that can be saved;

in other words, you need not switch to a Photoshop layers to see how things stack up and the final result - you get it right in the 3dsMax and fR-FrameBuffer on your work screen;

( This is only the transcription up to 12:00 of 52:25 minutes - please see video)

Related finalRender trueHybrid videos to watch:
finalRender trueHybrid Major Release Features Video    • cebas launches finalRender trueHybrid...  

Please Subscribe and Access all finalRender trueHybrid tutorials and showcase Playlists:
Edwin Braun finalRender trueHybrid Tutorials 2017: https://goo.gl/7QXvzd

fR Artists Tutorials: https://goo.gl/LdiXiK
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