This is the 2nd part of unity 4 legged character controller tutorial series. Here I am going to work on animations of the 4 legged deer character. The locomotion animations will be handled through a 1D blendtree with animations for idle, walk and running states and these states will be controlled through a script based on the movement velocity of the character. Same method can be applied to a horse or any other 4 legged character as well.
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