Speaker(s)
Jules Urbach
The session will focus on the current and future state of technology for deploying games and 3D virtual communities within a web browser. It is intended for programmers, game designers, artists and web content providers. The first portion of the session will look at the development process of 3D web content created by OTOY developers during the past year. OTOY is a web plug-in technology used by independent game developers to create browser based 3D games and content for companies such as Nickelodeon, Disney and Shockwave. The second portion of the session will examine the chat and virtual community developer tools built into OTOY, specifically, OTOY's integration with key web technologies such as Flash, HTML, Instant Messaging, E-mail and photo and file sharing. The third section will focus on the challenges of bringing advanced 3D graphics to browsers, specifically the balance between having a software rendering solution that works on all machines, and a scalable hardware architecture that matches what players now see on next generation consoles. This part of the session will introduce the new graphics engine in OTOY, which unifies vector, imaging, 2D and 3D rendering through a simple scripting language that compiles code transparently across both the GPU and CPU.
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