CAN 10.000 GIANT CHICKEN STOP 1 MILLION JEDI IN EPIC BATTLE SIMULATOR 2 /Bonus NUKE !

Опубликовано: 22 Ноябрь 2024
на канале: eu GAMING shorts
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CAN 10.000 GIANT CHICKEN STOP 1 MILLION JEDI IN EPIC BATTLE SIMULATOR 2

CAN 10.000 GIANT CHICKEN STOP 1 MILLION JEDI IN EPIC BATTLE SIMULATOR 2

10.000 GIANT CHICKEN soldiers face off against a massive horde of 1.000.000 JEDI Watch this epic battle unfold as military strategy meets overwhelming zombie numbers. Can the GIANT CHICKEN army survive the apocalypse in UEBS 2? Find out in this intense battle simulation!


Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, even millions of characters on screen! Jump into multiple campaigns in game or player made, or play in sandbox mode and FPS invasion.

#UEBS2 #UltimateEpicBattleSimulator2 #Zombies #EpicBattles #BattleSimulator
ABOUT THIS GAME:
Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, and even millions of characters on screen! Jump into multiple story and player driven campaigns or make your own and share them with your friends! Sandbox mode will return, with infinite army sizes and far greater flexibility than ever. FPS invasion will also be returning, where you play through the eyes of a soldier fighting off hordes of zombies in first person.

Lets not ignore the elephant in the room! UEBS2 features revolutionary new crowd rendering and AI technology which uses pure GPU POWER to bring nation size battles to life! UEBS2 handles 100 times more characters on screen than its predecessor, and in far greater detail and quality. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal. We are also working hard on our own 'mass' GPU physics engine. Our hope is to bring physics to a scale never before seen, which may allow thousands of ragdolls, and millions of physics based objects. Keep in mind, our physics engine is in very early development so we can't make any guarantees.

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