Super Mario Bros. Any% Speedrun in

Опубликовано: 01 Январь 1970
на канале: Niftski
577,057
11k

Update 9/6/23: This run is now obsolete and is no longer a PB! Watch my new WR here:    • Super Mario Bros. Any% Speedrun in 4:...  

Four fast accels in 8-4 was just enough to secure the 4:54.7xx! This run is extremely jank for a few reasons: My mic was making random static noises, it fully stopped working after trying to fix it even after fully plugging it back in after 4-1, I FFO saved 8-3 FPG, I had to go for 2nd room fast accel to make up for the timeloss from the imperfect 1st room fast accel, the 8-4 was the fastest ever done in a PB/WR by 5 frames yet it still finished with 315 IGT instead of 316 IGT, and I thought the time was 4:54.814 until the run was properly retimed. Even though I get a lot of my SMB1 achievements pretty fast, a time like this seemed like it would take a whole lot longer than just two sessions, and for me to get it this fast proves that I am capable of a time so much better. This is just the beginning of how incredibly optimized speedruns of this game will be, especially very soon once lightning 4-2 gets implemented into runs. This will POTENTIALLY BE THE LAST WR without lightning 4-2, and with that being said, let the lightning 4-2 grind in runs commence...

As a side note, for those concerned about my heartrate being high, my normal resting heartrate is ~70 BPM average. When I am doing runs and constantly getting some of them far, drinking caffeine, and streaming, it can occasionally linger over 100 BPM. Compared to my normal resting heartrate, this is a whole different thing, and doing speedruns isn't a resting heartrate when nerves can skyrocket at any given time due to the pace. Hopefully this clears up any confusion, I am completely healthy and do not have any heart condition!

Another frequently asked question is about keyboard / emulator. Emulation for this game is 100% accurate, which means that anything that can be done on an NES is possible on emulator. Keyboard offers no advantage, and it is actually debatably worse for speedrunning this game. I use keyboard over controller for personal preference reasons, I have been playing games on keyboard since a little kid, and I have a very good feel for it compared to controller. For speedrun.com, emulator has been allowed since the beginning of time, and no rules were ever changed just to allow emulator. Another misconception is that some people think I am able to input L+R using a keyboard. It is possible to do so, but since it isn't possible with a standard NES controller without it being broken or modified, inputting this is banned. I have to have an option in my emulator settings that makes L+R input nothing, so no invalid input was done during this run. Hopefully this clears up any confusion, emulator / keyboard is a completely valid and legitimate way of speedrunning this game, and this is a verified run at https://www.speedrun.com/smb1.

Desktop Only Video:    • 4:54.798 Desktop Only  

Twitch VOD:   / 1555434588  

Full Session:   / 1555438386  

Watch me live:   / niftski  

Join my discord:   / discord  

#Speedrun #WorldRecord #Mario


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