Imagine playing a Fighting Game where the fighter's attacks don't have any kind of weight behind them... That must suck right?
That's why I'm improving My Platform Fighting Game in this video, by giving the attacks more IMPACT!
Impact can come in many forms, but in this video I'll be focusing on the Knockback, Launcher and Spike Attack Properties, as well as other kinds of Impact as a Free Bonus! Just for you!
//Links
Last Devlog: • Finishing My Game's Movement System! ...
//Disclaimer
The character used in this project will only be used temporarily. It won't be distributed when the game gets released!
//About
How ya doin' Mate?
My name is Anderson, and I'm an indie game developer, currently working on a 2D Platform Fighting Game in Unity.
In this channel, I Mainly post Devlogs, Unity Tutorials and some skits.
Check out my other Social Media accounts below.
//Social Media
Twitter - / tacprogram
GitHub - https://github.com/Tactical-Programmer
Discord - / discord
//Game Stores (Play my games)
Google Play Store - https://play.google.com/store/apps/de...
Itch - https://tactical-programmer.itch.io
//Music
0: Tekken 4 OST - Kitsch
1: Papers, Please Theme Song
2: Home - Burning
3: Home - 18
4: Solaris Phase 2 - Sonic the Hedgehog [OST]
5: Home - Living Forever As You Are Now
Outro: Jae Trill - jotaro! Cancun Sega Version (slowed ending instrumental version)
//Gear
Dell latitude E7240, aka Potato Laptop
BOYA BY-MM1 cardioid microphone
Canon EOS 2000D Camera
#tacticalprogrammer #platformfighters #devlog #fightinggames #unity #gamedev #tutorial #indiegame #gamedevelopment #unity3d #madewithunity #indiedev #unity2d
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