DragonBall FighterZ on Amd Radeon 530 |High Preset 60FPS | tecHSonic |

Опубликовано: 10 Декабрь 2018
на канале: tecHSonic
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In this video I'hve shown you how dragon ball fighterz performs in an amd radeon 530 gpu.

Graphics Settings @ 1:30

Specs:
intel core i5 8250u @1.6ghz
8 gb ddr4 2400mhz ram
Amd Radeon 530 (2gb) Gddr5 gpu


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Music used:

Jingle Bells Ukulele by Musicphrase   / musicphrase  
Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0
http://creativecommons.org/licenses/b...
Music promoted by Audio Library    • Jingle Bells Ukulele – Musicphrase (N...  

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😎 Contact the artist:

  / musicphrase  
https://www.youtube.com/channel/UCYOI...
  / musicphrase_  
https://www.motionelements.com/artist...
https://audiojungle.net/user/musicphr...
https://pl.123rf.com/audiosearch.php?...

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Despite the countless Dragon Ball games that have appeared since the manga debuted in the mid-'80s, the series has never needed them to sustain its popularity. Most are forgettable, some are good, and even fewer are truly great. Thanks to developer Arc System Works' particular talents, Dragon Ball FighterZ is one of the great ones, if not the best yet. Even if you think Dragon Ball is old hat, and even if you're intimidated by fighting games, there's a good chance you'll be drawn into the explosive action and personalities that expertly evoke the anime's infectious spirit.

Arc's prowess for making 3D assets look like 2D cel animation is as strong as ever, and its artists display a clear understanding of Dragon Ball's characteristic details. The screen is constantly filled with saturated colors and special effects, and super attacks are framed in a way that pull you out of the fight and into a momentary state of awe. Whether still or in motion, FighterZ's art looks like Dragon Ball at its very best, adhering closely to the standards set by the series creator, Akira Toriyama. And no matter how you may have watched the show, the option to choose between Japanese and English voice acting makes it easy to feel connected to the events on-screen.


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