This video explains how to us the Animator Controller asset in Unity to manage transitions between animation clips on your Game Objects. We explain how to create transitions between animation states, how to set conditions on those transitions, and how to set up parameters to trigger those conditions. We also discuss how animator layers can animate different parts of the same model at the same time.
XRTerra Links:
Programs and Courses: http://www.xrterra.com/programs
Newsletter Signup: https://www.xrterra.com/mailing-list-...
Creating an Animation Clip: • Creating An Animation Clip in Unity
UI in Unity: • UI Canvas In Unity
00:00 Intro
00:21 Scene cylinder setup
00:58 Creating two animation clips
03:02 Opening the Animator window
04:02 Animation states as containers
04:33 Animation state speed
05:19 Animation state Cycle Offset
05:55 Animation state parameters
06:30 Navigating the Animator window
06:51 Default Animation state
07:25 Selecting animated object in Hierarchy
07:46 Setting the default state
08:13 Transitioning between states
09:14 Transitioning to itself
09:40 Deleting a transition
09:49 Testing out looping animations
10:09 Transition settings
10:56 Animator controller layers
12:17 Creating a new layer
12:44 Layer weight
13:29 Triggering an animation
14:36 Transition conditions
14:54 Has Exit Time
15:24 Animator parameters
15:58 Setting conditions to use parameters
16:11 Testing out trigger parameter
16:26 Unchecking Has Exit Time
17:27 Making a button
18:11 SetTrigger() from UnityEvents
19:15 Testing out button trigger
19:59 Outro
Instructor: Gregory Osborne
Смотрите видео Animator Controller in Unity онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь XR Terra Class 27 Ноябрь 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 143 раз и оно понравилось 3 людям.