Full Content URL: https://bit.ly/3VkiZa8
Author: Harry Houghton
Full Content Description:
This course will introduce you to De Boor’s algorithm, which is the
foundation of the curves and surfaces that we see in 3D
applications. Importantly, the algorithm outputs normalized spline
curves which have many uses, we’ll focus on how they can be used for
rigging in Maya by writing scripts that procedurally split blendShape
targets and skinCluster weights, and create a ribbon module that uses
no curves, surface, rivets or constraints
This course has been designed for advanced professionals. To get the
most out of it, it is recommended that you understand how
transformation matrices are used and have some experience with the
Maya Python API
Key takeaways include
Learning the mathematics behind De Boor’s algorithm, including…
Understanding the difference between open and periodic knot vectors
and…
Seeing how the degree affects the smoothness of the output spline
curves
You’ll also have access to the final scripts that you can start
using immediately to improve the efficiency and quality of your work
Music: She Gives Me by Moby, courtesy of https://mobygratis.com
Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI
Author Page: https://www.cgcircuit.com/author/harr...
About the Author: I am a lead/senior rigger who has been in the industry since 2015. I have worked on VFX, animation and cinematic projects at MPC, Cinesite Feature Animation and Axis Studios
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