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Welcome to this Unreal Engine tutorial, where we'll explore the Landscape system in UE5, starting with scene setup and creating our first landscape. We'll clarify the difference between components and sections, examine the intricacies of height maps, and share Epic Games' recommended landscape sizes. We'll also learn to apply landscape materials using predefined sets and create attributes through the material graph, considering important factors before application. Finally, we'll demonstrate a time-saving technique for importing external height maps from software like World Machine, with timestamps available for each section. Let's dive in.
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00:00 Let's Get Started
01:24 The Landscape Editor
11:47 Adding Lights
18:04 Creating a Heightmap
28:12 Importing a Heightmap
32:29 Creating Landscape Material
42:40 Set Material Attribute
50:43 Applying Landscape Material
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