In this video we look at how Skyrim's graphics and performance have evolved since its release in 2011 - with a focus on next gen consoles.
This video is part of a small series called The Evolution of Skyrim's Graphics. In Part 1 I focused on the initial consoles and PC release. It contains a bunch of interesting details not found in this video. Find Part 1 here: • The Evolution of Skyrim's Graphics ( ...
00:28 Intro: what's in this video
02:00 My Experience with Skyrim
03:08 Initial Release - 2011
03:37 Skyrim Special Edition - 2016
05:27 SSE "Pro" Patches - 2016/17
08:37 Skyrim on "Next Gen" Consoles - 2020
08:46 Next Gen Consoles - Backwards Compatibility
09:35 Next Gen Consoles - "60 FPS" Mod
10:42 Next Gen Consoles - FPS Boost Modes
11:18 Stutters on Xbox Series X at 120Hz
11:50 Skyrim Anniversary Edition - 2021
12:20 Next Gen Consoles - Next Gen patch
13:22 Resolution or Frame Rate?
14:47 Graphics Comparisons: PS4 Pro vs. PS4 on PS5 vs. PS5
15:54 Graphics Comparisons: All (well most) Consoles
17:54 Final Thoughts
I need to give a big thank you to Digital Foundry. I think much of the knowledge in my head about Skyrim graphics and performance came from watching their videos over the years. I strongly recommend their channel and website.
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