Watch the full stream on Unity's Twitch c / unity
Ron De Feijter breaks down their team's extensive use of the timeline feature. Upon exploring the inner workings of the game it became clear that Unity's timeline was the foundational backbone upon which the rest of cinematic game was built.
Helpful resources:
⭐ Learn more about Unity's Timeline: https://unity.com/features/timeline
⭐ Check out As Dusk Falls on Steam: https://store.steampowered.com/app/13...
Timestamps:
0:00 Summary of the timeline
2:11 Camera track
2:33 Frames Track
3:42 Notes Track
4:13 Audio Track
4:55 Music Track
5:17 Animation Track
6:30 In-Game Text Track
6:55 VFX Track
7:11 Flashback Capture Track
7:29 Closed Caption Track
7:51 Polaroid Track
8:06 Outro
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