Git and Unreal Engine 5 - 75 GB in one commit

Опубликовано: 21 Сентябрь 2021
на канале: Anchorpoint
7,765
117

How well Git is suited for team projects with Unreal Engine 5. In this video, we are uploading the demo content "Valley of the ancient" into a Git repository on Azure Devops.

Updated version:    • Source control (version control) with...  

Article with more details: https://www.anchorpoint.app/blog/git-...


00:00 Intro
00:16 About Unreal Engine 5
00:58 Setting up Azure Devops
01:55 Connecting to the repository using Anchorpoint
02:47 Pushing the project to Azure Devops
03:19 Switching to the team member: Downloading the repository
04:12 Making modifications in Unreal Engine
04:54 Pushing the changes to Git
05:25 Outro


To make teamwork possible with Unreal Engine, you need version control (or source control, in other words). Many know Git, which is the most widely used version control system for programmers. Git is a distributed system and can work very well with text files. But a game project mainly consists of binary data like textures, 3D models maps etc. Git LFS allows versioning of large 3D models, textures and maps. It loads the data on-demand, so you can also work on large projects. We upload the complete content with a commit to a Git repository and test how well Git LFS can scale.


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