In this update current for 4.22+ we're taking a look at the following new features:
Get the battle royale template here: https://www.unrealengine.com/marketpl...
Head and body armor
Water bar and boost bar
Two new consumables (Water bottle and energy boost):
The water bottle refills the water bar and the energy boost refills the boost bar which leas the player every second, the boost will be lost after a certain period time.
Added a new setting in the BR_GameInstance ServerSettings variable where you can enable the ability to spawn with the same random character you get in the lobby.
Added post processing when leaving the zone.
The head and body armor will lose armor points after taking damage, if the armor point is 0 then the armor will no longer reduce damage, with that being said depending on the bullet damage the armor can either stop the full damage and lose that much armor point or if the armor is lower than the damage then the armor will stop what it can and the armor point will go to 0.
Like mentioned in the video you can change the damage logic in the MainBullet class.
Of course all these features can be enabled or disabled based on your game. If you need help with something please send me an e-mail.
Need help or have any questions ? [email protected]
Music:
JJD - Adventure [NCS Release]
Culture Code - Make Me Move (feat. Karra) [NCS Release]
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