These techniques can be applied to all Brushify Landscapes. In this episode of Brushify Bootcamp, I show how to use Brushify's built in Parallax Occlusion mapping to add a Shader based displacement effect to your landscape. This technique presents a cheaper alternative to Hardware tessellation or Virtual Heightfields (which will be presented in an upcoming video).
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This tutorial utilizes these Brushify packs:
Shaders Pack: https://www.unrealengine.com/marketpl...
Mountains Pack: https://www.unrealengine.com/marketpl...
Intro & POM Explanation - 0:00
Parallax Occlusion Mapping Showcase - 1:30
Brushify Dunes Pack Example - 2:14
Brushify Mountains Pack Example - 3:30
Enabling POM in the Landscape Material - 5:00
Advanced Parameters - 7:25
Adding POM to your Custom Paint Layer - 8:46
Adjusting the Texture and Settings - 23:51
Enabling Shadows in POM Function - 26:48
Results, Big thanks & Subscribe for more - 28:07
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PC specifications:
CPU - AMD Threadripper 1950x
64GB Ram - G.Skill Ripjaws V
1080TI
Music by Meydän (licensed under CC BY 4.0)
Brushify.io - Unreal Engine 4 Level design and environment toolkit and tutorials.
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Смотрите видео Brushify: Bootcamp - Parallax Occlusion Mapping (Unreal Engine) онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Joe Garth 13 Июнь 2021, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 30,78 раз и оно понравилось 74 людям.