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Software engineering is all about how to learn and utilize the proper tools and techniques to deliver software projects on time, on budget, and meeting all of the requirements. Consider the playlist about Software Engineering: • Software Engineering 00 - An Introduc...
-- Video Description --
Web and Mobile Applications UI can be especially difficult to design, both from a technical and a user perspective.
From a technical perspective, I don't know if my web application is going to be accessed from a mobile device, or a desktop browser. If a mobile app or device is the target, then which version of the OS will be used? Will it need to be cross platform? And what will the size of my screen be, both physically and by pixel size?
Additionally, you may not know who your end users are, or what type of training or expertise they have. With an enterprise application in an office location, you can expect some level of training to train users on how to perform the standard task. You cannot assume that will happen for a mobile or web application.
Therefore, an application should be designed so that it anticipates the user’s next move. Especially on a mobile device so the user doesn’t have to do as much on a small screen.
The interface should communicate the status of any activity initiated by the user. This is especially important since you may have some time between requests and the user cannot easily tell if they’ve lost connection with a server. You don't want a frustrated user who cannot understand this task.
Let's take a look at some additional things to consider when developing interfaces for web and mobile apps.
Want to learn more about webdesign - look at this playlist: • Intro to Web Design Module 00 -Intro ...
--Table of Contents --
00:00 - Introduction
00:17 - Technical Challenges
01:22 - anticipates the user’s next move
01:35 - communicate the status
02:14 - optimize the users efficiency
02:28 - Staying focused
02:35 - Use UI Libraries
03:03 - easy to learn
03:13 - Using Metaphors
03:32 - readable information
03:41 - Eyesight example
03:53 - track the state of the user's action
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