I've tried Vantage. I've tried Unreal Engine. What about Twinmotion? Maybe it serves as the perfect middle ground, offering awesome real time tools without being overly complicated. Let me know what you think in the comments.
OTHER VIDEOS MENTIONED
Chaos Vantage vs UE5 Breakdown: • Unreal Engine 5 vs Chaos Vantage For ...
Chaos Vantage Version Speed Build: • Chaos Vantage + 3ds Max Speed Build |...
UE5 Version Speed Build: • Unreal Engine + 3ds Max Speed Build |...
COURSES MENTIONED
PRO Unreal Engine Course: https://tinyurl.com/yc6xu8ph
Twinmotion Course (Updates Coming): https://tinyurl.com/2nmbhasy
OTHER RELEVANT COURSES
3ds Max + Vray | Archviz PRO in 6 Hrs: https://www.learnarchviz.com/learn-ar...
DOWNLOADS
Download all my free models/projects here: https://bit.ly/3LJ1PNk
(various software)
Download my collection of free 3ds Max Furniture HERE: https://bit.ly/3LJ1PNk
Download a Datasmith Project Ready for Unreal HERE: https://bit.ly/3LJ1PNk
SOCIAL MEDIA
Instagram: / learnarchviz
Twitter: / learn_archviz
DESCRIPTION
Twinmotion is marketed as an easy to learn/use solution for architects and archviz professionals for real-time rendering. Since I have tried other real-time solutions, I needed to try out Twinmotion as well. So, I took the same project I have used elsewhere (from 3ds Max) and use Datasmith to translate it into Twinmotion. This process works beautifully, BTW (I'll show you to do it). Once in Twinmotion, users can easily place all sorts of assets, assign materials, and use media mode (sort of like post processing your images or animations). You can also easily create animations. You can also export your scene as panoramics or as a VR presentation that can be navigated. These are huge plusses of Twinmotion.
Perhaps my favorite thing about Twinmotion, though, is that you can Datasmith it into Unreal Engine if you need even more power and artistic freedom. All of your Twinmotion assets will translate! This is a huge advantage. With this capability you can do quick VR experiences with your model, then when you need a highly cinematic animation (more than what Twinmotion might be capable of) you can just continue on in Unreal with no need to start over or even adjust.
In this video I demonstrate and examine the workflow, and offer my analysis about where it fits in my workflow. I would love to hear how it fits into yours! Let me know in the comments.
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