00:00 - Gothic on console
01:13 - Useful integration
03:31 - Gothic's new features
04:50 - Why do we need this port?
6:02 - Gothic was made for the gamepad.
8:34 - Motion controls?!
10:38 - The unique control system from the alpha version.
11:41 - Working with a publisher
14:36 - UX in modern games has gone to the wrong direction
16:20 - Useful Integration #2
17:51 - What are the challenges of porting old games?
20:27 - Cut mechanics from the alpha version of Gothic
22:35 - How to reimagine UI for console
29:42 - How many times do port developers go through games?
35:03 - What is the uniqueness of Gothic?
41:02 - Older games are stuck in their engines
46:29 - Unique games are made on unique engines
48:36 - Starfield story after the credits
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