[UE] Advanced Texture Tool - Showcase

Опубликовано: 08 Ноябрь 2021
на канале: PolySphere 3D
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Organizing, optimizing, and modifying assets in a project can take a lot of time and effort, this tool will make your work easier!

It helps you to modify multiple assets in various ways and you’ll be able to do this very fast compared to the classic method. The monotonous, boring, and repetitive work will be done by this tool.

It is easy to use because it has an intuitive, simple, and elegant UI.
There are tooltips for most of the buttons/parameters from this tool. They appear after hovering the mouse over a button and disappear when you move it away from the button
The Advanced Assets Tool will save you a lot of time, you’ll be able to modify multiple assets in just a few seconds instead of hours. (For example: rename more than 100 assets)

The tool is created using the Editor Utility Widget (Blueprints), so it can be easily edited to your liking.

To open the Editor Utility Widget (the main tool), right-click on “EUW_AdvancedAssetTool” (in the “Blueprints” folder) and select “Run Editor Utility Widget”. The tool can be docked anywhere in the editor.

Content -
0:00 Set max resolution
0:29 Set Mip Gen Settings
0:41 Edit Texture
03:05 Edit Texture Full Example
03:37 Convert to Normal
03:54 Texture Channel Packer
04:27 Apply Pad To Power of Two
04:37 Disable sRGB


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