Writing a Vulkan renderer from scratch [Part 0]

Опубликовано: 06 Июнь 2021
на канале: AngeTheGreat
81,346
2.4k

I share my experience using Vulkan for the first time. I didn't get much done in this devlog, but this is very much on purpose. I spent a lot of time familiarizing myself with how Vulkan works and the theory behind its operation.

Useful Links for Learning Vulkan (and other things)

Vulkan specification: https://www.khronos.org/registry/vulk...
Vulkan samples: https://github.com/KhronosGroup/Vulka...
Vulkan hello-triangle: https://github.com/KhronosGroup/Vulka...
Anki: https://apps.ankiweb.net/

Check out my ray-tracing video plz:    • Rendering a car with my own ray-tracer  

This video looks at the following topics:
How I learn a new API
Vulkan
Game engine development

As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.

More videos are planned and on the way! Subscribe so you don't miss out.

#gamedev #indiegamedev #gamedevelopment #devlog

Check out the source code for this game!
https://github.com/ange-yaghi/cereal-...

Check out my GitHub!
https://github.com/ange-yaghi

Check out my game engine! [Still in development]
https://github.com/ange-yaghi/delta-s...

Join my Discord!
  / discord  

Follow me on Instagram!
  / ange.the.great  

If you like my work and would like to support me, consider donating!
https://ko-fi.com/angethegreat

Thanks for watching!


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