Learn Substance Painter texturing for film and games using advanced procedural techniques. In part 1 of this tutorial I go into texturing a vintage theater chair, going over thought process and technique. Part 2 will be going into Maya using Arnold to add procedural dust and color variation.
00:35 - Discuss Approach
01:10 - Looking at Procedural Color Variation
01:55 - Breaking down each material
02:37 - Going over how wood material was created
06:33 - Creating the copper numbering plate
07:31 - Discussing metal material
07:50 - Going over how seat fabric is created
14:45 - Showcase
Download the smart materials created in this tutorial here:
https://gumroad.com/l/vgQtC
Part 2 coming soon going over Maya portion.
I hope you find this video useful!
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Brent Le Blanc
Website: https://www.bleblanc.com/
Facebook: / textureleblanc
Twitter: / brenton_leblanc
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