Graphical User Interface Tool for Designing Model-Based User Interfaces with UIML
Anne Brüggemann-Klein, Lyuben Dimitrov and Marouane Sayih (Technische Universität München)
Graphical user interfaces can be designed using various types of editors. Almost all types are based on one of the following two principles: What You See is What You Mean (WYSIWYM) or What You See is What You Get (WYSIWYG). The WYSIWYG tools are the most sophisticated ones and are usually constrained to concrete platforms or formats. On the other hand, WYSIWYM editors come with a presentation neutral way of capturing the semantics of the content, rather than the exact presentation. This principle provides a significant advantage when authoring XML-based user interface documents in terms of device and platform independence. The WYSIWYM paradigm alleviates the stress of exactly displaying the information that is being conveyed, and thus does not require maintaining precise formatting between the Editing View and the Final Result.
In this paper we present a graphical user interface editor based on the WYSIWYM principle for designing model-based user interfaces with the User Interface Markup Language (UIML) as a modeling language, XSLT for transformation and XForms for presentation. We provide a proof of concept and show the applicability of using XML technologies for designing graphical user interfaces for End-user Development.
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