In this video I run Unity's 'Enemies' tech demo which was released in a .EXE file which you can download and tryout for yourself.
https://unity.com/enemies
RAISING THE BAR ON UNITY’S VISUAL QUALITY
Enemies showcases the power and capabilities of the Unity platform for creating high-end, visually compelling content – making it possible for any creative team to fully realize its vision. Our real-time 3D (RT3D) technology is constantly evolving to meet the ever-growing expectations creators have for visual quality and realism.
DIGITAL HUMANS IN UNITY
Enemies expands on the work done for The Heretic, which featured Unity’s first realistic digital human. Improvements include:
A better 4D pipeline
Skin Attachment system on the GPU to allow for high-density meshes (e.g., peach fuzz)
More realistic eyes with caustics on the iris
A new skin shader
Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details
THE TECH BEHIND ENEMIES
All High Definition Render Pipeline (HDRP) features have been improved and some new systems were introduced, including Adaptive Probe volumes and Screen Space Global Illumination (SSGI). Real-time ray traced reflections, ray traced ambient occlusion, and native support for NVIDIA’s Deep Learning Super Sampling (DLSS) allow the demo to run at 4K with image quality comparable to native resolution.
STRAND-BASED, REAL-TIME HAIR SOLUTION
For the protagonist’s highly realistic locks, the Demo team and Unity’s R&D team collaborated on an all-new Hair solution for authoring, importing, simulating, and rendering strand-based hair. It works with any authoring tools that output data in the Alembic format. In Enemies, the team used Maya XGen, and is validating the pipeline with Weta Barbershop.
The Hair Solution is now available as an experimental package on Unity's GitHub. Requires Unity 2020.2.0f1 or later.
INSIDE ENEMIES
Take a deep dive into the tech behind Enemies to learn how the Demo team brought this photorealistic protagonist to life. In this video, Mark Schoennagel walks you through the techniques and technology developed for achieving photorealistic eyes, hair, skin, and more – all rendered in real-time and running in 4K resolution.
Instagram: / kennyfleccher
01:40 Beginning of Demo
05:25 Demo Settings
#unity3d #gamedev #ue5
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