Intro to Object Oriented Programming, Creating Classes in Python for Beginners || Part 1

Опубликовано: 11 Май 2020
на канале: Matt Macarty
11,752
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​‪@MattMacarty‬
#python #classes #oop

Introduction to Python object-oriented programming -- getting started creating classes and objects and Object-Oriented projects in Python Part 1

Beginning guide to user-defined classes and objects. Part one of a five-part series designed to build a strong foundation in object-oriented programming principles. Use classes in Python to create custom data types and behaviors.

Create classes and learn how to use object-oriented programming in Python. Make a class and initializer (constructor) in Python -- with this tutorial, you’ll learn the fundamentals of object-oriented programming (OOP) in Python and how to work with classes, objects, and constructors.

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✅ See the series:
[Part 1 - Creating classes](   • Intro to Object Oriented Programming,...  )
[Part 2 - Overriding built-in methods](   • Object Oriented Programming in Python...  )
[Part 3 - User-defined methods](   • User Defined Class Methods || Object ...  )
[Part 4 - Using decorators](   • Python Objects & Classes @property De...  )
[Part 5 - Inheritance](   • Python (OOP)  Intro to Inheritance & ...  )

Learn how to make classes and objects in Python and start object-oriented programming and design.

✅ Download the files: https://github.com/mjmacarty/intro-py...

You may have heard that everything in Python is an object. These objects are built from classes much as a house would be built from blueprints. Generally, to "build" an object in Python we usually execute a single line of code such as nums = list(1,2,3). Since the list class (and every other common class) is loaded automatically when you run Python, the language knows what to do. This is sometimes referred to as object-based programming

What we are interested in this video how to define custom classes and build objects from them. Objects generally have data and behavior. Think about lists or strings. The values they hold are their data and the things they can do like .sort or .lower are their behaviors we get for free.

Classes can generally be defined as new data types and most often are modeled after real-world things. Think Users or Cards or Building.


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