Poly model a head in VR with Gravity Sketch
Gravity Sketch is well known as a tool for automotive and industrial designers. It isn’t well known as a tool for character and creature artists.
In this video I will take a look at a basic workflow to model a head using traditional polygon modeling tools like extrude, merge vertices, subdivision modelling etc. It’s a great way to create good geometry for your characters and the models work well in other programs.
🏪 Links to all the equipment we use in our videos
I use Meta Quest 3 in the latest videos but you are able to still use the earlier versions of Quest with Gravity Sketch.
Meta Quest 3: https://amzn.to/3TBzDRQ
Meta Quest 2: https://amzn.to/3J4UKqV
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VRSketching is evolving at a rapid pace and each program has its own way of doing a particular task. VR Design tools are becoming more and more robust as developers add new features and the hardware improves at the same pace. Gravity Sketch is one of the industry leaders.
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