Making a Low Poly Player Model That Needs to be Burned | Unity Multiplayer Game Devlog #36

Опубликовано: 25 Июль 2020
на канале: Tom Weiland
4,122
273

In this Unity multiplayer game devlog, I used Blender to created a low poly player model (more like a monstrosity) and I removed my client prediction & reconciliation systems.

Next devlog:    • Adding Grappling Hooks and Making Shi...  
Pirate game playlist:    • Multiplayer Pirate Game Devlogs  

⎯⎯⎯⎯⎯⎯

Discord server: https://tomweiland.net/discord
Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland
Support me on Ko-fi: https://tomweiland.net/kofi
GitHub: https://tomweiland.net/github
Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-...
Website: https://tomweiland.net/

⎯⎯⎯⎯⎯⎯

In this devlog I modeled a low poly player model which needs to be burned at the stake (100% deserved). The face is an absolute abomination and will definitely need a major overhaul soon, but for now this project has turned into a horror game :P

I also removed my client prediction and reconciliation systems, which means you can once again walk on boats without experiencing extreme jittering. The controls are slightly unresponsive now, but I'm ready to move on to some actual gameplay. I'll reimplement some sort of solution to make it feel responsive at a later point in time.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D


Смотрите видео Making a Low Poly Player Model That Needs to be Burned | Unity Multiplayer Game Devlog #36 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Tom Weiland 25 Июль 2020, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 4,12 раз и оно понравилось 27 людям.