In this video, we continued working on our "faction war" simulation, where factions battle to control territory across a city. We focused on adding some new features suggested by viewers, to make the simulation more deep and interesting.
This will show you some basic graph theory, rendering, and simulation / gameplay logic.
=== Part 1: • Coding From Scratch! #004 - Faction W... ===
=== Part 2: • Coding From Scratch! #004 - Faction W... ===
Full source code is here: https://www.openprocessing.org/sketch...
Catch the full, unedited stream at / 664143882 - you can also follow us over there if you'd like to watch the next one live!
We're using p5.js to do this (https://p5js.org).
This little project is part of Steamhounds - the steampunk-themed turn-based / tactical RPG we're developing!
More info @ https://store.steampowered.com/app/10...
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