You can gain a lot of FPS in Unity when using the Occlusion Culling, but you can gain even more with Precomputed Culling!
We will dive into how Culling work in general, the differences between built-in Unity solution, and how you can start with Precomputed Culling.
Discord: / discord
Asset Store: https://assetstore.unity.com/packages...
Documentation: https://prographers.github.io/Precomp...
Github: https://github.com/Prographers/Precom...
More info: https://prographers.com/precomputed-c...
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00:00 - Intro
00:16 - View Frustum Culling
00:38 - Occlusion Culling
00:50 - Unity solution Explained
01:46 - Drawbacks of Umbra
02:05 - Precomputed Culling
02:45 - Camera Component
03:22 - Volume Component
04:48 - Camera Neighbor Cells Radius
05:45 - Camera Minimum Req. Visibility
06:43 - How it works
07:58 - Settings Component
08:25 - Precomputed Culling Renderer Id
08:45 - Preview bake result
09:16 - Performance definition
11:10 - Performance results
12:38 - Thank you!
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