In this episode we finally start setting up our NPC (Non Player Character) so we can progress towards our automated construction (and beyond!) We create it so each NPC will spawn with random features (gender, color, attributes, etc with more in the future). This brings us 1 step closer to our AI system to fully automate our NPC. Looking ahead I believe our Behavior Tree is next up! Enjoy!
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★ Images from this Episode: I haven't been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!
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♦ Unreal Engine Version: 4.9.2
♦ Template: Top Down Template
♦ Type: Blueprints
♦ Game Style: RTS - Simulation/Strategy/City Builder
Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.
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