Head-Up-Display enables a driver to view information with his head positioned "up" and looking for-ward, instead of angled down looking at lower instruments. Traditional 2D HUD asks driver to ob-serve the projection along the optical axis at a certain point. When the driver moves his head, a miss-matching occurs.
In our 3D HUD, a virtual display is projected into a three-dimensional world, so there will be no mis-match when the driver moves. The demo was recorded by two cameras which were placed at differ-ent places. When the camera was placed along the optical axis, 2D and 3D markers were all per-fectly matched. When the camera was placed with an angle against the optical axis, a mismatch was found in 2D HUD, but 3D HUD was still well matched. Another demo shows that if two mes-sages are projected along the same line but at different distances, they are aligned when looking straight, but not aligned when looking from an angle.
By using this technology, a speedometer can be dynamically projected at near or far distance ac-cording to the car-speed, so that the driver can enjoy driving more.
This work was conducted by a joint research project between Ishikawa Watanabe Laboratory and Konica Minolta Inc.
1) 3D Head-Up-Display: http://ishikawa-vision.org/mvf/3d_hud...
2) Ishikawa Watanabe Laboratory: http://ishikawa-vision.org/
3) Konica Minolta Inc.: http://www.konicaminolta.com/
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