Advanced Skeleton: How to Rig a Custom Mesh in Maya for Unreal & Blender Grease Pencil Projects

Опубликовано: 01 Январь 1970
на канале: Class Creatives
1,975
68

Class Creative's Maya & Unreal Advanced Skeleton Rigging Course for Beginners

Limited Access FREE trial: https://bit.ly/ClassCreatives

UNLIMITED all Course Access: https://bit.ly/CLASSCREATIVESPRO

Advanced Skeleton Rigging Course: https://www.classcreatives.com/course...

This rig is part of our Blender Grease Pencil for Beginners Course:
https://www.classcreatives.com/course...

Sponsors:
30 Days Free via Links -

MAYA AUTODESK: https://bit.ly/MAYACREATE
ADOBE CREATIVE: https://www.bit.ly/CCADOBE
MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE

Timestamps

00:01 Advanced Skeleton Joint Placement Prep
00:45 Creating Proxy Mesh
01:21 Class Creatives Masterclass Access
02:17 Preparing your character using symmetrize
04:35 Model Clean & Model Check
05:15 Symmetrize
07:02 Fitmode
09:04 How to use a straight line to align the elbow & knee joints
09:37 Build Advanced Skeleton
10:05 Deform Cage Tool
10:11 Create Groin Locators & Adjust Groin Area Tools
10:38 Copy Weights Tool


Over more than 40 Lectures!

This course will instruct you on the fundamentals of rigging Unreal Mannequins and MetaHumans with Advanced Skeleton for Autodesk Maya.

We will cover the following core skill sets:

Advanced Skeleton vs Unreal Engine's Epic Auto Rigging Tools (ART) comparisons

Installation process

Unreal Mannequin and MetaHuman import/export process

How to use the Name Matcher, Mannequin Templates, MetaHuman
Templates, Walk Designer, and Mocap Library tools

Rigging custom Unreal Marketplace character assets and/or custom created characters

Posing control details

FK/IK Matching/Baking tools

Root motion animation workflow

Industry Rigging and best practice workflows

Secret tips and tricks

If you have never created a character rig from scratch, you will be 100% ready to do so by the end of these sessions, regardless of whether you are working on games, film, television, or any other character rigging production needs.

You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.

Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.


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