Hello everyone, in this GameMaker Studio 2 Tutorial video we go over how to keep the player inside of the map, so they are unable to run off the screen. We learn how to make a smooth camera scrolling object that will make gameplay feel more smooth and fluid. We also learn how to use viewports and cameras so we can control the game's resolution, and zoom levels. In this tutorial series we will create several projects, but the tips and tricks shown in each of them can be used all in one project if desired.
In this GameMaker Studio 2 Tutorial series we're going to look at all aspects of being a solo indie dev. We're going to learn how to program using GameMaker Language(GML), how to make your own sprites, animations, sound effects, background music, tilesets, and basically everything related to making a game as a one person game studio. We're going to do all of this, one small step at a time, by learning one thing at a time. Eventually after making several simple (and probably crappy) games, we're going to try to make a game we can sell to make money. This should be a long running series and I'll try to make these tutorials modular, so if you miss one of these tutorials you won't be completely lost on the next few tutorials. I'm designing these tutorials to tackle a few simple things in each video (or maybe one big thing) so that you can hop around the playlist to freshen up on something you forgot how (or never learned) how to do if you get stuck. I hope you enjoy the GMS2 Tutorial series.
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Смотрите видео GMS 2 Tutorial - How To Keep The Player Inside The Map - Cameras - GameMaker Studio 2 Tutorial онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Driftwood Gaming 02 Март 2017, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 14,303 раз и оно понравилось 161 людям.