I have really found this workflow useful recently. It has been able to save me countless hours of tedious work, and it doesn't sacrifice results, IMO. Thanks, Blender! What do you think of the workflow?
COURSES
3ds Mastery in 7 Hrs ($12 with YouTube Discount): https://bit.ly/3zzw19k
3ds Max / Vray / Lumion / Twinmotion / Unreal Engine Courses: https://bit.ly/3Lebcqs
DOWNLOADS
Download all my free models/projects here: https://bit.ly/3LJ1PNk
(various software)
Download my collection of free 3ds Max Furniture HERE: https://bit.ly/3LJ1PNk
OTHER RELEVANT COURSES
Free Unreal Engine Mini Course: https://bit.ly/3zYunOc
PRO Unreal Engine Course (with new UE5 project): https://bit.ly/3AvEcEY
3ds Max + Vray | Archviz PRO in 6 Hrs: https://www.learnarchviz.com/learn-ar...
3ds Max + Vray | Advanced Arch Viz Interiors: https://bit.ly/3wao1tU
3ds Max + Vray | Ultimate Architectural Exteriors Course: https://bit.ly/3w9pSPm
OTHER RESOURCES
All archviz courses: https://bit.ly/3LJ1PNk
Free furniture model collection: https://bit.ly/3LJ1PNk
Insider's Guide To A Career In Archviz: https://bit.ly/3LJ1PNk
OTHER RELATED VIDEOS OF INTEREST
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Vray vs UE5: • Vray vs UE5 | Can I Recreate This Vra...
Chaos Vantage vs UE5: • Chaos Vantage or UE5 | Which Is Most ...
SOCIAL MEDIA
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DESCRIPTION
This workflow is kind of a game changer for me. If your projects are anything like mine, and you find yourself needed to represent all sorts of intricate carved details, or if you just need a good way to add more details to your scene in general, this workflow is for you. Blender really comes in clutch with the perfect level of simple, but essential sculpting tools (and FREE of course). And, as always, 3ds Max has some key capabilities as well. The material baking tools there are just what is needed for the final result, and by the way, they are also very useful for several other things. If you aren't familiar with these tools they are definitely worth checking out.
In this video, we'll show you how to create realistic 3d models of architectural details with Blender and 3ds Max. We'll start by sculpting the details of the model, and then use the normal map from the sculpting process to create a realistic look for the details. We'll also use the material baking feature in 3ds Max to actually create the normal map using the material baking capabilities in Max.
By the end of this video, you'll have learned how to create realistic 3d models of architectural details using Blender and 3ds Max!
Overall, I hope you find something in this workflow that is useful to you. I'm sure there are also some ways to improve it. Let me know in the comments if you find it useful, or if you have suggestions for how it could be better.
Thanks for watching, and enjoy archviz.
Смотрите видео Blender Sculpting + 3ds Max Baked Normals Workflow онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Adam Z - Learn Archviz 23 Май 2023, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 1,51 раз и оно понравилось 7 людям.