Additive Async Multi-Scene Loading in Unity

Опубликовано: 03 Март 2024
на канале: git-amend
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Learn how to load multiple scenes asynchronously and additively, at the same time in Unity, with plenty of customization and a load screen. Load and Unload multiple scenes at the same time with less overhead and continuous progress reports!

NOTE: To follow along with this video, you need to use Unity 2023.1 or greater. Unity 2023.1 introduces support for a simplified asynchronous programming model using C# async and await keywords. Most of Unity’s asynchronous API supports the async/await pattern, including AsyncOperation.
https://docs.unity3d.com/2023.2/Docum...

If you are using a version of Unity before 2023, you can use extension methods from the Unity Utils repository to convert AsyncOperations to Tasks that you can await.
https://github.com/adammyhre/Unity-Ut...

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 SceneReference Type
2:14 Scene Group Manager
9:20 Scene Loader

SceneReference Open Source
https://github.com/starikcetin/Eflatu...

Source code: https://github.com/adammyhre/Unity-In...

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