Character Movement in Unity 3D | New Input System + Root Motion Explained

Опубликовано: 27 Декабрь 2020
на канале: iHeartGameDev
163,866
4.9k

Learn to move characters in Unity 3D with this beginner-friendly explanation of Unity's new input system and root motion!

With this deep dive tutorial, you will not only have a better understanding of root motion and Unity's new input system, but you will also have an animated character by the end of the video!

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►TIMESTAMPS:
Intro: 0:00
Download From Mixamo: 0:39
Unity Setup: 0:58
Character Setup: 1:20
Create Animator Controller: 1:55
Animations To Animator: 2:08
Animation Transition Setup: 2:30
ROOT MOTION EXPLAINED: 3:11
Modifying Root Motion: 3:32
Bake Into Pose Setting: 3:49
Based Upon Settings: 4:05
Fixing Our Animation Issue: 4:30
New Input System Package Install: 4:50
NEW INPUT SYSTEM EXPLAINED: 5:08
Interface Breakdown: 5:28
Creating Actions: 5:48
Action Properties Explained: 6:30
Disambiguation Explained: 6:57
Bindings Setup: 7:23
Controller Detection: 7:57
Gamepad Binding: 8:15
Stick Deadzone Processor: 8:28
Run Action: 8:41
Create Player Input Class: 9:00
LETS CODE: 9:22
Animator Variable Declaration: 9:32
Movement Logic: 10:00
NEW INPUT SYSTEM CODE: 10:15
Actions Maps & Actions: 11:00
Event Listeners Explained: 11:16
Callback Implementation: 11:50
Accessing Gamepad Data: 12:29
Enable & Disable Action Maps: 12:48
Storing Gamepad Data: 13:15
Moving Character Implementation: 14:00
Character Moving: 14:43
Rotating Character Implementation: 15:04
Final Product: 16:09
Next Video: 16:18


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