Trying To Perfect Using Rigid Body Constraints As A Suspension System - Blender

Опубликовано: 05 Март 2022
на канале: Blender Rookie
670
21

A while back(3 years ago) I created a suspension system for a car using Blender. But I never could get it to work correctly in any version 2.8 or newer. This is my initial attempt to get the physics working correctly in 3.0 and vastly simplify the settings compared to my previous attempts. This is my progress after about 30 minutes.
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The Software I Use:

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My Hardware:
Desktop 1
Motherboard: Asus X570 TUF
CPU: Ryzen 9 3900X
GPU: RTX 3070 - RTX 3060
RAM: 64GB 3600Mhz G Skill Ripjaws 4 X 16GB
STORAGE: 500GB NVME (Western Digital Black)
1TB Samsung Evo NVME
COOLING: Cooler Master Hyper 212
POWER SUPPLY: EVGA 850 Gold

Desktop 2
Motherboard: MSI X470
CPU: Ryzen 5 3600
GPU: 2X RTX 2060 Super - 2X GTX 1060 6GB
RAM: 32GB 2133Mhz G Skill Ripjaws 4 X 8GB
STORAGE: 250GB SSD Western Digital Blue
COOLING: Stock AMD Cooler
POWER SUPPLY: EVGA 500 Bronze
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Keywords & Hashtags:

#RigidBodyConstraints #CarSuspension #Physics
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I am a Blender Rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique.


Смотрите видео Trying To Perfect Using Rigid Body Constraints As A Suspension System - Blender онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Blender Rookie 05 Март 2022, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 670 раз и оно понравилось 21 людям.