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Chapters:
00:00 Intro
01:00 Is Dolby Atmos useful in game design?
06:15 More ToneBoosters goodness
07:41 Spatial mid-side processing limitations
09:44 Negative microphone pickup patterns
11:11 Ambisonics nesting doll
12:16 "You talk too much. Come on!"
14:44 The unfortunate case of unanswered comments
16:32 How to fix Dolby Atmos Renderer startup crashes in Windows
19:15 Outro
Links:
Getting Started with Dolby Atmos in Wwise for Game Development: • Getting Started with Dolby Atmos in W...
The unexpected ingenuity of Toneboosters' Equalizer 4: • The unexpected ingenuity of Toneboost...
What is Spatial Mid-Side Processing? • The one spatial audio trick nobody se...
Ambisonics vs. Dolby Atmos: What's the difference? • Ambisonics vs. Dolby Atmos: What's th...
SkyDust 3D - The future of immersive sound design? • SkyDust 3D - The future of immersive...
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