A complete guide to share and transfer shaders (Material X) between software using Arnold. You will also learn how to set up more advanced shading networks using procedural workflows withing Houdini and Maya.
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This can be applied to any software which is using Arnold.
Specifically, you'll learn...
How to export basic shaders from Autodesk Maya, using the Arnold menu, and how to import them in other software packages like Houdini 18, Cinema4d, 3dsMax or any other DCC supporting Arnold. You will learn in-depth the creation of procedural shading networks using curvature and ambient occlusion shader. Once all the shading is completed, we will be using Material X, a new shading standard, to transfer the shaders between different applications.
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CONTENTS
0:01 Introduction
3:23 Setting up a simple shader
5:00 Exporting to Houdini
7:32 Setting up an advanced shading network
9:07 Curvature
11:11 Dust
13:46 State Vector
18:29 Masking
22:49 Material X
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