How to Animate For Source Using Blender in 19 Minutes

Опубликовано: 15 Декабрь 2023
на канале: The One Epicplayer: Blue Shift
1,168
93

This video is a tutorial on how to set up a Source engine model for animation, the process of animating, and how to export your animation to be compilable into a model. This video also serves as a basic guide on how I animate stuff myself.

Don't take this video as a definitive way of making IK rigs because the way I do it in the video is very ghetto but it's there for the purpose of showing how to make a really basic one in a short amount of time.

I may make a future video that goes into more detail on making a better IK rig and how to do more complex constraints such as holding weapons.

This video expects you to have already installed Blender Source Tools and Crowbar properly. Find out how to download those at:
https://developer.valvesoftware.com/w...
https://developer.valvesoftware.com/w...

Timestamps:
0:00 - Intro
0:20 - Importing a model
2:34 - Making an IK rig
9:30 - Basic Source Animation Set Up
10:09 - Animation Montage and Advice
15:29 - Exporting Animation
17:08 - Making a QC and Compiling with Crowbar
18:50 - Result

If you want to download my files made during this video, here's a link: https://drive.google.com/file/d/1N404...


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