Optimize your NavMesh with the Recast Object and Fix common NavMesh Problems like bald spots and the NavMesh clipping through geometry. Also get an explanation of each setting including Region Partitioning, Layer Partitioning, Tile Size, Cell Size, Cells per Tile Side, Cell Height, Agent Radius, Agent Height, Agent Max Slope, Agent Max Step Height, Min Region Area, Merge Region Size, and Max Simplification Error.
*Optimizing the Recast Object is essential for the Dynamic NavMeshes seen in these videos:
Dynamic NavMesh with Invokers: • Fully Dynamic NavMesh And Navigation ...
Dynamic NavMesh with Modifiers Only: • Dynamic NavMesh With Nav Modifiers On...
*Need help with the Navigation Modifiers mentioned in this video? Check out these videos:
Custom NavModifiers Shapes: • Custom Nav Modifier Volumes; UNREAL E...
Nav Area Classes and Query Filters: • Nav Area Classes and Navigation Query...
*Additional help with 'Max Step Height':
• Help With Nav Recast For Same Sized C...
*Follow along:
00:00 - Intro and Setup
00:57 - Region Partitioning - Watershed & Monotone
02:40 - Region Partitioning - Chunky Monotone
03:43 - Region Partitioning - Recap
04:08 - Cell Size & Tile Size Intro
04:44 - Choose a Cell Size
06:32 - Choose Cells per Tile Side
07:32 - Choose a Tile Size
09:08 - Cell Size for Difficult Geometry
09:41 - Layer Partitioning
10:28 - Tile Size for Difficult Geometry
11:47 - Cell & Tile Size for Large Maps
12:17 - Cell Height
14:37 - Agent Radius
15:20 - Agent Height
16:00 - Agent Max Slope
16:38 - Agent Max Step Height
17:10 - Min Region Area
17:35 - Merge Region Size
18:23 - Max Simplification Error
19:04 - Quick Note on Fine Tuning
19:23 - Fixing Problem Areas Example 1
19:59 - Fixing Problem Areas Example 2
21:23 - Fixing Problem Areas Example 3
21:58 - Fixing Problem Areas Example 4
23:10 - Fixing Problem Areas Example 5
24:13 - Hope This Video Helped!
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