I Made Mario 64, ONLY using Google Translate

Опубликовано: 09 Январь 2025
на канале: Wishbone Games
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This is like a Mini Devlog of an experiment i ran to see if I, a Game Dev, could Make a Game ( Mario 64 ), using only the instructions that come out of google translate. Dont worry, im gonna keep doing my Devlogs about Vermin, I just took a little break to give you guys something to watch. Sub if you wanna see me making games and more game development content because thats like.. all i do. Btw unity is my game engine.. because everyone always asks. I cant put this game up anywhere though because nintendo will sue me, but you may be able to find it in my discord.. 👁️👁️

Also i wanna clarify, I did not know about the video from @retrosilver_ - before making the game. I actually had the game ready, and i began trying to look for inspiration for thumbnails, so i was watching a lot of mario content for a few days. Then, out of nowhere, retrosilver's video:    • I Translated Super Mario 64 100 Times   popped up and yea.. that wasnt a fun feeling.

The way i came up with the idea is that i used to watch a lot of ‪@imbrandonfarris‬ a few years ago and my favourite series was the "Google Translate Makes ___". I thought they were so funny and creative so i wanted to kinda pay homage to him with this, as i always wanted to make my own version of those videos.
Also in this video, i made the whole game (not actually but) - eg. models, textures, graphics, code, level, etc. So I feel comfortable uploading this and not feeling like it totally ripped off @retrosilver_ - while he focused on the textures of the original game. Go check his channel out because his videos are funny as hell. I hope he wont be too mad for me making this video:
   / @retrosilver_  

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#devlog #unity3d #gamedev #indiegame #gamedevelopment #madewithunity#unity2d #indiedev #unity


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